Alexander Aschan

    Engine / Tools / Graphics



Particle editor

  • In engine particle editor

  • Hot reloaded, add and edit particle systems without restarting the engine

  • Support for both CPU and GPU particles
    in the same system


Animation system

  • Blends into the next animation when a
    new one is set

  • Functionality to easily attach various components to bones ex particle systems
    or other meshes.

  • Support for multiple additive animations



  • First person platform game with a
    bow and arrow

  • 10 weeks, half time

  • Created using our own engine, Eggshell

  • Written in C++