Project PARRY

  • 8 weeks, half time

  • Created using in house engine TGA2D

  • Written in C++

  • 10 people, (5 programmers, 3 artists, 2 level designers

Contributions

  • Bullet Pattern editor used to create and edit bullet patterns
     

  • Implemented spritesheet functionality for our animations
     

  • Added support for multiple parallaxing background layers
     

  • Level loading via Json using Tiled as an editor
     

  • Implemented the player laser beam
     

  • Added spritebatched particle emitters
     

  • Made all the particle effects that are visible in game
     

  • Coded boss 1, 3 and all three mini bosses