• 8 weeks, half time

  • Created using the LÖVE engine

  • Written in Lua

  • 10 people, (4 programmers, 4 artists, 2 level designers

Spacescape: Conundrum


  • Room manager, functionality to go between scenes.

  • Pipe puzzle in the first connector area

  • Text dialogue puzzles

  • Implemented the inventory system, allowing the player to store, swap and use items.

  • Log system where the player could download and read the story

  • Functionality and implementation for playing animations of the
    and the welding of a connector door

  • Implemented the intro sequence

  • Implementet the credits scene